AI Insights · Timothy · October 2022
Top 5 Season Pass Games on Android in the US Q3 2022
Explore the performance trends of the top 5 season pass games on Android in the US during Q3 2022, including their weekly downloads, revenue, and active users.
The third quarter of 2022 witnessed intriguing trends among the top 5 season pass games on the Android platform in the United States. Here’s a detailed look at their performance metrics, based on data from Sensor Tower.
Stumble Guys saw a significant rise in weekly revenue, starting from approximately $43K at the end of June and peaking at around $145K in early September. Weekly downloads also showed a consistent upward trend, reaching a high of 256K in late August. Active user numbers mirrored this growth, increasing from 597K in late June to a peak of 994K by early September.
Survivor.io, released in early August, experienced rapid growth. Weekly revenue surged from about $44K in its launch week to an impressive $379K by the end of September. Downloads followed a similar trajectory, starting at 176K and rising to 257K in the same period. Active users grew exponentially, from 132K in its first week to nearly 789K by the end of the quarter.
Subway Surfers displayed a more stable performance. Weekly revenue showed a slight decline, starting at approximately $46K and dropping to around $16K by the end of September. Downloads also decreased over the quarter, from 155K in late June to 83K by the end of September. Active users followed a downward trend, falling from 4.5M to 2.8M over the same period.
Candy Crush Saga maintained a consistent revenue stream, averaging around $4.1M per week, with a slight increase towards the end of the quarter, peaking at $4.4M. Downloads fluctuated, with a high of 100K in late July and a low of 66K in mid-September. Active users remained relatively stable, ranging between 1.3M and 1.5M throughout the quarter.
8 Ball Pool experienced moderate fluctuations in weekly revenue, peaking at approximately $341K in early July and ending at around $242K by late September. Downloads saw a significant spike in mid-July to 147K, but generally hovered around the 70K mark for most of the quarter. Active user numbers were steady, maintaining an average of around 330K.
These insights reflect the dynamic nature of the gaming market on Android in the US. For more detailed data and further insights, visit Sensor Tower.